On February 4th, Valve announced that a reworked Inferno (or Infernew for those so inclined) would be added back into the active map pool, replacing Dust II.
The move has largely been met with positive press with Inferno boasting significant upgrades – especially around the historically problematic “banana” area. Outside of the architecture of the actual map being improved, here are five reasons from the standpoint of the professional scene, as why you should be excited about Inferno being back on our screens:
5. It Got Rid of Dust II
From a viewer's perspective, the deathmatch special was clearly no longer cut out for top level play. Whilst it facilitated some great individual plays throughout it's tenure in the map rotation (s1mple's AWP fake flash throw, and JW pushing through flames come to mind) it did not provide the strategical depth that it's counterparts can. With limited skyboxes - especially around B site - executes were fairly one dimensional and the main emphasis was on CT sides set-ups and the occasional T-side fake. Inferno will look to rectify this with its brand new aesthetic, and fresh new tactical approach.
4. The Return of Great IGL’s.
History's greatest leaders have always been able to boast Inferno in their back pocket. The map allows for intricate mid-round calls, precise executes onto sites and rewards CT's or T's that can gain map control through indvidual firepower. Due to these factors that are created by the map itself, and the coaching rule being implemented almost universally, in-game leaders will have to make a return if they want to dominate on Inferno. We are already seeing signs of players like Zeus take over Inferno with a strat book, as seen at Dreamhack Las Vegas.
3. The Dwindling of Pug Maps.
Dust II and Mirage have always been pinned as the two maps that teams can more or less implement a basic, yet functional T-side framework and then run around trying to headshot and such in this loose system. The approach to these maps has result in a number of NA upsets over international competition, allowed teams who haven't fully embraced teamwork to still flourish. Now with the death of the cornerstone to this pug style, hopefully we can see higher-levels of CS by teams who are used to relying on the individual prowess of their members.
2. Facilitating hard change.
Truly great teams only earn their namesake if they can become the best in the world and stay there despite contenders or unfavourable conditions. Ninjas in Pyjamas played a brand new Cobblestone five times at ESL One Cologne 2014 and eventually won that Major. Change separates the men from the boys and the legends from the rest. If teams like Astralis want to immortalise their names, then domination on Inferno would lead to domination of the entire scene.
1. Plowing through the Map Pool
Famously, teams like Virtus.pro and Luminosity (after they were 16-0'd by Fnatic) perma-banned Dust II. While the Brazilians became comfortable on the map over time and started incorportating it into the map pool, Virtus.pro remained resolute. Through the removal of Dust II, Valve have essentially made one of CS:GO's greatest teams even more over powered. Now, with the freedom to make any other map their permanent ban, Virtus Pro can boast a wide map pool, and talent structure that could take the CS:GO world by storm