Assassin’s Creed recently celebrated it’s tenth birthday and the franchise has given us a variety of games during that decade, the most recent of which being the highly anticipated Assassin’s Creed: Origins.
The latest venture in the franchise has signaled a new era for the game as the open-world area has been expanded, whilst a significant overhaul has been made to feel a lot more challenging rather than the repetitive block-counter method of recent additions.
Standing up to its siblings and predecessors is an extremely difficult task however, considering how successful the franchise has been and how fondly previous games are looked back upon – so how well does Origins stack up against its elder brothers?
Well, we’ve worked it out and ranked all ten of the main Assassin’s Creed games of the past decade, which means that the likes of Chronicles do not feature. It’s certain to cause some debate, so let us know where you think we’ve gone wrong in the comments!
10. Assassin’s Creed Unity (2014)
With a lack of gender options, plenty of bugs and a weak storyline, Assassin’s Creed Unity was by far the worst game in the series despite the fact that it looked good. Unfortunately, the interesting setting of the French revolution was mismanaged and ultimately wasted.
Ubisoft themselves issued the final nail in the coffin with their infamous reason of a lack of female characters being ‘a lot of extra production work’. Compensation was offered due to the many bugs and truth be told it’s a game we’d rather not recall much more.
9. Assassin’s Creed (2007)
The initial game was adored, showing a lot of potential, but it doesn’t stack up well against the sands of time. Limited, repetitive and at times frankly boring, there is clearly a reason why a remastered version has never been offered.
Assassin’s Creed set the benchmark for the future of the series though and had enough positivity about it to spark ten years of predecessors and a Hollywood movie. Nostalgia remembers an exciting game but reality is that it didn’t hit it’s full potential until later down the line.
8. Assassin’s Creed: Revelations (2011)
Arriving midway through a period were Assassin’s Creed games were simply ‘okay’ rather than remarkable, Revelations saw Ubisoft squeezing the very last out of Ezio and Altair – both of whom had seen their personal stories get very limited.
An ability to make bombs and a frankly bizarre tower defence mini game were strange additions in a game where Ubisoft had refused to let beloved characters ending in a significant way, making the same mistakes that Hollywood does with it’s over-used characters and franchises.
7. Assassin’s Creed 3 (2012)
Opening up a far bigger world to explore and being set in the interesting time period of the American revolution, Assassin’s Creed, and Desmond, failed to catch the imagine as much as other games in the series and leaves a lot best left unsaid.
The game failed to gel and it took literally hours to actually start the assassinating. Considering that’s what the game is all about, it’s a very strange choice – just imagine a Call of Duty game where the first hour was walking around before being deployed into the war zone.
6. Assassin’s Creed Syndicate (2015)
An important addition in the series that sparked much needed fresh air after the disaster of Unity, Assassin’s Creed as a franchise may have ground to a halt if Syndicate didn’t succeed. Thankfully, there were considerable improvements and a decent game.
By this stage the game engine was struggling, leading to the revamp that came with Origins, but the setting of Victorian London, along with it’s famous landmarks, brought the series back to it’s roots. Scaling huge buildings was fun again and there was plenty to explore.
5. Assassin’s Creed Rogue (2013)
The only Assassin’s Creed game to take a different angle in it’s story, Rogue saw you play the part of a Templar, long established as the enemies of the Assassins, trying to prevent assassinations rather than doing them yourself.
It was a welcome break from the standard game, although it was merely an add-on to the much better Black Flag, it showed that Ubisoft can take the path away from the long established regime if required. Overall, Rogue was a gem.
4. Assassin’s Creed: Brotherhood (2010)
Following on from the much-adored and critically acclaimed Assassin’s Creed 2, Ubisoft left themselves with big shoes to fill and the danger was that Brotherhood wouldn’t stand up as a success. Instead, it stands as one of the best ever games to feature in the franchise.
Ezio, the darling of the franchise, was taken to Rome and the history-laden Italian capital proved to be a very fun environment. With the ability to enlist a group of followers, i.e. brothers, you could raise hell in all sorts of ways. On top of this, the multiplayer had you mistrusting your friends in completely new ways.
3. Assassin’s Creed 4: Black Flag (2013)
Some complained that Black Flag was more of a pirate game than an Assassin’s game, which it was, but we loved that. Black Flag gave us an impossible amount of things to do, ranging from sea battles, exploring sunken ships, hunting sharks and actually doing missions.
The naval combat was superb and stood as one of the best things about the game – not to mention its open-world was massive. Here, fast travel was necessary but by doing so you missed a lot of the gorgeous scenery. Alongside Origins, it stands as one of the most beautiful games in the series.
2. Assassin’s Creed 2 (2009)
Two-years after the first game was released, Assassin’s Creed 2 showed the franchise exactly what it could be. Venice was beautiful, Ezio was adored and the storyline was gripping, if not a little crazy. Critically acclaimed for good reason, AC:II long stood as the best in the franchise’s history.
Making friends with Leonardo da Vinci was also great, with his bizarre flying machines being a lot of fun and providing a welcome break from the climby-stabby-running gig we’d gotten used to. This was Assassin’s Creed as it’s best and provided the benchmark for the coming additions.
1. Assassin’s Creed: Origins (2017)
Two years separated Origins from it’s predecessor, Syndicate, and the time was extremely well spent by Ubisoft. Bayek is the best character in the franchise since Ezio, the Ancient Egypt environment is breathtaking and there’s once again plenty to do.
By far the most impressive addition has been the living world. Here, NPC’s will go to work, sleep and eat, whilst wild animals will rest and hunt. These aspects of the game live and work by themselves, moving away from the standard approach of an NPC simply waiting in a single spot to say one phrase to the player.
Origins has raised the bar once again and has provided a superb platform for a new era of the Assassin’s Creed franchise to build upon, something that was vital considering the mixed success of recent additions.