What’s Left for Call of Duty?

Activision’s annual behemoth may finally be showing signs of slowing down, but what to what lengths will they go to prevent Call of Duty from dying out?

Let’s be realistic here folks: Call of Duty: WWII may be something of a fluke. Activision sure took their time, but after years of slogging through modern, to slightly futuristic, to straight-out we’re shooting guns in space, we’re back where we belong: fighting off trenchfoot somewhere in Europe.

While the refreshing change of scenery and omittance of any heretic double-jumping/wallrunning may have reinvigorated the playerbase, there is still a distinct sense that Call of Duty’s time is running out. Yes, it’s true that the games will continue to be made so long as there is an audience for them, but that audience will inevitably crave for something new and exciting – so what could CoD have up its sleeve?

Truthfully, the only thing that we can think of CoD doing that would offer its players all of the fast-paced shoot-em-up combat is to remaster and transfer their games to a service akin to what EA has been putzing its unified Battlefield platform around as.

In short, Activision could consolidate their entire CoD collection into a virtual platform, allowing players to freely hop about whatever era from the CoD universe they wanted to. Feeling some brutal exoskeleton melee combat? Drop into an Advanced Warfare game. Feeling something more traditional? WWII has you covered? Missing Captain Price’s incredible facial hair? Us too amigo, us too.

The point is, the biggest revelatory step that Activison could make for the franchise may lie in changing up the concept of content delivery rather than reinventing the wheel for the CoD formula. We get it, it’s a divisive series that has built its playerbase on the fact that they know what to expect. Too many changes to the long-running theme and the series would find themselves hemorrhaging players at an alarming rate.

Still, we can’t help but feel that Call of Duty will find itself stuck between a rock and a hard place come the end of WWII’s lifecycle. Is it beyond Activision to take the series to more uncomfortable shores? If we took a jump through time and found ourselves shooting up internet friends aboard a Caribbean pirate barge – would the formula still work?

A that point, we’d have to sit down and really distill what the essence of the Call of Duty experience is: is it limited to the modern area with semi and automatic weapons readily available? Something tells us that’s not necessarily the case. Far be it from us to suggest a Medieval Call of Duty, but who wouldn’t want to see what sort of hilarious compromises and innovations Activision’s designers could come up with in a bid to work in 13th century weapons with an automatic firing function.

We’ve no doubt that the likes of Kotick and his head honchos have been looking far into the future ever since the series rose to astronomical sights, and it’s only a matter of time before we start getting dribblings from what’s coming down the pipeline – until then, all we can hope is that whatever it is doesn’t go the way of the dinosaur. Unless it was a prehistoric Call of Duty. In which case, Godspeed boys.

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