There’s always been a long list of fan-made requests from the Fallout 76 community— some being a range features and systems that players would like to see added to the game. Luckily for players, a few of these popular requests were addressed during the Fallout 76 roundtable at QuakeCon 2019 recently where the team shed some light into what players could expect from the game in the future. Perhaps the most notable was a question about private servers for Fallout 76, which Bethesda originally said would be added to the game sometime after launch.
Private servers will be coming “in the near future” said development director Chris Mayer during the roundtable.
“They’re coming sooner than you think. That’s all I’ll say,” added project lead Jeff Gardiner, which was followed by cheers and applause from the QuakeCon audience.
Another major request from Fallout 76 players is for a private test server, which they seem to think will lead to fewer issues with the influx of new patches. Although a lot of news was revealed,tThe panel wouldn’t exactly confirm that a PTS would be added to Fallout 76. However, it sounds like it’s one of the options Bethesda is looking at to improve the current patch delivery system.
“We are actively engaging in several measures to make sure that the builds that are delivered to you are the highest quality”. Gardiner said. “Obviously, [a PTS] is one of them.”
Specifically, the news came from Pete Hines who stated on Twitter that while you will eventually be able to set up your own private server, the hosting will always be through Bethesda. Though, you won’t be able to host your own server on your own hardware, as can be done with a game like Minecraft, like many players may have hoped.
In an interview with Game Spot, Hines also mentioned that mods may not be supported until at least November 2019—so we could have a long wait in store. “It’s going to be a lot of work. But mods and private servers are definitely coming,” he added.
So what else can we expect from private servers? Will Fallout 76 servers have admin tools? Well, for now, nothing is set concrete yet, but expect some degree of control and adjusting the severity of PvP interaction with the players inside your own wasteland you’ve invited into your realm. “We don’t want PvP to be griefy but we want to have some drama,” Howard told Keighley in the same interview. Suggesting that while they want to spice up the game, you’ll have somewhat full control over just how much power you want your fellow players to have.
Bethesda’s Pete Hines backed up that sentiment in an E3 interview with Gamereactor.eu, saying, “I understand when you hear ‘online’ or you hear ‘multiplayer’ or ‘PvP’ that people jump to, ‘Well, it’s an MMO,’ or, ‘It’s a free-for-all where everybody’s just shooting each other,’ or, ‘I’m gonna get griefed constantly by other players.’ And the fact is, this just doesn’t fit into the mould of anything else, because that’s what Bethesda Game Studios does. We aren’t the type of company and they’re not the type of developer that looks at what somebody else is doing and says, ‘Oh, we’re just gonna do that.'”
In fact, it seems as though mods will only be allowed to flourish the power at hand, assuming that’s not subject to change, of course, as Bethesda is largely still figuring out the best course to take with custom content in an always-online environment with multiple player interaction. Additionally, when asked about the possibility of offline play, Howard stated that “You cannot go offline. You will see—even if you’re playing by yourself doing quests—you will see other players, and you can interact with them, you can ignore them, because there is a quest line.”