While it seems to have it’s limitations, Mario Kart Tour looks to continue Nintendo’s streak of easy-to-play games based on its popular IPs. While the game was announced over a year ago, Mario Kart Tour is finally ready for its big release
Nintendo first announced this free-to-play mobile version of the class-leading kart racer way back at the beginning of 2018. Now, many iOS users who’d pre-registered for the game are finding it already installed on their iPhones and iPads. While Mario Kart is one of Nintendo’s most well-known properties, this new project for Android and iOS is being kept under wraps, with only leaks and rumours to keep fans busy until the Big N decides to drop some official information. This new venture continues Nintendo’s theme of releasing some of its best-known properties on mobile – albeit in modified form. Mario emerged as the paid-for infinite runner, Super Mario Run, while Fire Emblem Heroes and Animal Crossing: Pocket Camp offer free-to-play experiences for touch-enabled devices.
Of course, much like previous Nintendo releases on mobile devices, you’ll need to link the game to your Nintendo account in order to play – you can follow these step-by-step instructions in our how to download and play Mario Kart Tour guide.
Mario Kart Tour also now contains two different kinds of currency. There are Coins, and then there are Rubies. Rubies can be purchased outright with real money, and the in-app purchases for these Rubies range all the way up to $69.99USD per item. The Coins, on the other hand, offer a much more nefarious means to earn them through the shop. Instead of being able to purchase them outright, you have to race to collect them in a mode called Coin Rush, which means you aren’t even guaranteed any particular amount of Coins despite having to pay your hard-earned Rubies for a chance to race in this mode. Additionally, Mario Kart Tour has reportedly been noticed as a portrait game, which visually cuts off the majority of each track, making it difficult to know what’s around each corner, so to speak. What exactly does that mean? Well, it means memorisation of tracks will be the winning strategy. While memorising tracks in any racing game is always a good idea, I’m definitely not a fan of being forced to do so because of poor design choices that cater to a very specific audience.
Anyone keen to try the new racer will want to grab it right away, as the game will feature temporary courses based on real-world locations that will only stick around for a short while. Mario Kart Tour kicks off with a two-week stopover in New York City, just as an example.
Since it’s release, Mario Kart Tour has already reached 129.3 million downloads on the Google Play store and Apple App Store, a Monday report by Sensor Tower says. It was outraced only by Pokemon Go, which amassed 163 million downloads in its first 30 days and has since crossed the 1 billion threshold. Mario Kart Tour is Nintendo’s most successful mobile game release in terms of downloads – it’s trailed closely by Super Mario Run’s 21.8 million — but is second to Fire Emblem Heroes’ revenue, which raked in $67.6 million in its first month, according to Sensor Tower.