2K Launches New Studio Focused On The Next BioShock


BioShock is officially coming back! Announced recently, publisher 2K announced the formation of a new studio called Cloud Chamber, which is already working on “the next iteration” of BioShock. It’ll be the first new entry in the series since BioShock Infinite in 2013 — though it sounds like it’ll be a while before we see the new game. 2K says the title “will be in development for the next several years,” making it a prime candidate for next-generation consoles like the PlayStation 5 and Xbox’s Project Scarlett.

Based in Novato, California and Montréal, Québec, the studio is part of an effort to create new triple-A games — and most excitingly, in this case to feed the pent-up demand for the BioShock franchise thats circulated the entertainment industry since the initial release – a game which hasn’t had a big release since BioShock Infinite and its expansions came out in 2013 and 2014. Kelley Gimore, a 22-year industry veteran from Firaxis, will run the studio and be the first woman in 2K history to do so.

Cloud Chamber will consist of two teams — one on San Francisco, the other in Montreal — and is being led by industry veteran Kelley Gilmore. “We founded Cloud Chamber to create yet-to-be-discovered worlds — and their stories within — that push the boundaries of what is possible in the video game medium,” Gilmore said in a statement. “Our team believes in the beauty and strength of diversity, in both the makeup of the studio and the nature of its thinking. We are a deeply experienced group of game makers, including many responsible for BioShock’s principal creation, advancement and longstanding notoriety, and honoured to be part of the 2K family as stewards of this iconic franchise.”

It’s also the second new studio that 2K has announced in the past year, as it follows on last year’s 2K Silicon Valley, a new studio from former Call of Duty and Sledgehammer Games executive Michael Condrey.

“It feels like an opportunity of a lifetime to be under the umbrella of this great publishing group,” Gilmore said in an interview with GamesBeat. “Being able to start a new studio is pretty cool. We’re really excited about it and, and the enormity of the responsibility to carry this franchise forward doesn’t fall lightly on any of us. So I can tell you that from the get go. And you know, so far we’re a pretty small team. But the leadership is made up of some people who have a history with a BioShock franchise, which, which is pretty exciting.”

Cloud Chamber will be a “collective of storytellers eager to push the frontlines of interactive entertainment by making unique, entertaining and thoughtful experiences that engage the world.”

Back in 2014, Irrational Games — the studio responsible for the BioShock franchise — abruptly closed down, much to fans disappointment, while its co-founder Ken Levine relaunched the studio in a smaller form under the name Ghost Story. The new studio has yet to release or announce a title, however they will be drip-feeding fans exciting new information as the game progresses.

The game, will be in development for the next several years will be created by Gilmore’s team, including Hogarth de la Plante, creative director; Scott Sinclair, art director; and Jonathan Pelling, design director. Gilmore said a number of veterans from the BioShock franchise are joining the team, and the studio continues to hire people.

“We have pretty good DNA for this franchise,” Gilmore said. “We’ve hired some veterans from some other really great games that have been launched in the market, like Call of Duty and Assassin’s Creed, Star Wars, Battlefield, and The Walking Dead. We feel like we have the experience that can really drive this project forward in an exciting way.”

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